using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using WPCoco;
using WPCoco.Particles;
using Microsoft.Xna.Framework.Input.Touch;
using WPCoco.Controllers;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using WPCoco.Graphics;

namespace ParticlesDemo.Scenes
{
    public class SnowScene : DemoScene
    {
        public SnowScene()
        {
            Title = "Snow + Advance In Time";

            ParticleSystem p = ParticleSystem.CreateSnow(400); p.TextureKey = "fire_small";
            p.SourcePosition = new Vector2(Screen.Width / 2, -10);
            p.AdvanceInTime(60);
            ParticleSystemNode pnode = new ParticleSystemNode(p);
            AddNode(pnode);
        }
    }
}
